Role ID 208856 Worker Type Regular Employee Studio/Department Maxis Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
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Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
Location: Vancouver, BC Canada.
As a Web Software Engineer with Maxis, you will build web application powered dynamic in-game content and provide tools for administration and community management.
You will work with an experienced team that has collectively built Maxis games for more than two decades. You will work with multiple artists, designers, producers, and both client and backend engineers, prototyping and shipping features that promote richer, more dynamic content for new Maxis titles and that help the next generation of content creation, administration, and community management tools for many of EA games. You will report to a Development Director and the bulk of your work will be done in TypeScript using the React and Electron frameworks.
As a Web Application Software Engineer at Maxis, you will
Develop responsive and performant user interfaces built on the latest web tech that will be seen by, or support content for, millions of playersWork with artists and designers to build components and styles consistent with the game's look and feel and that are suitable for console, desktop, and mobile devicesBuild out software that supports customer experience teams for multiple games, allowing administration and community management features, including moderation for a large volume of user-generated contentDefine coding conventions, project structures, and build processes for web tech projectsSelect technologies and tooling that are up to date with the latest developments in web tech and that support clean, performant codeIntegrate with both internal and external backend services, iterating collaboratively with backend engineersAuthor and review technical design documents and specifications detailing software requirementsMaintain a suite of automated tests that validate the correctness of both logic and presentation codeQualifications
Professional experience with projects implemented in /experience with NodeJS, React and TypeScriptBachelor/Master's degree in Computer Science or relevant field5+ years of professional experience in a hands-on development roleDemonstrate past experiences product and design lifecycles, and collaborating with designers, engineers, and product managersYou have experience communicating updates and resolutions to customers and other partners both in writing & verballyAuthor and review technical design documents and specifications detailing software requirementsExperience with web performance and monitoring, including load time and run time optimizationsYou able to operate autonomouslyYou have a desire to teach and learn from your peersPluses
Experience with web adjacent technologies such as Electron & NodeExperience with cross-platform desktop application development and platform-specific optimizations (Windows, macOS, Linux)Hands-on experience with one or more strongly typed languages such as Java, Kotlin, or C#Exposure to 3D rendering frameworks (e.g, Three.js)Experience with CI/CD pipelinesExperience working in large data-driven games or applicationsYou've used A/B testing and metrics for UX insightsYou've used modern JavaScript tooling and IDEs to improve developer workflowsYou've worked on large teams using version control tools like PerforceYou have experience working on large data-driven projects
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CADIn British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. LinkedInID 1449