In this role you will be designing and implementing SW to our Immersive Voice call application linking spatial audio call experience into the virtual reality visual and audio experiences consumed with head mounted devices or augmented reality glasses which will work together with a mobile phone. The tasks include UI and application engine related SW development. Also, some graphics design are included. The purpose of this job is to contribute to creation of a proof of concept to demonstrate the user experience for a spatial audio call between virtual environments and between real and virtual environments.
The intended start of this intern period of 8 months is in autumn this year, preferably from beginning of September.
It would be nice if you also had:
Programming language skills for C++ and SwiftExperience with 3D modeling SW and graphics designFamiliar with user experience designExperience in using Continuous Integration and related tools in DevOpsFamiliar with Android OS audio and voice communication SW stackAbility to understand and follow formal specifications, such as ISO standardsParticipating in project planning, SW architecture and design development for the conceptDeveloping SW for mobile and VR/AR devices using UnityCreating relevant documentation, such as test plans and reportsTesting SW and the concept with devicesYou will learn on 3GPP IVAS call, MPEG-I audio and Android OS multimedia SW stack. Continuous integration and other DevOps methods will become familiar in practice for creation of product quality tested SW. You will also learn how to work as a team member in a project team consisting of experienced professionals in SW development, audio algorithm development and user experience and audio testing.