GPU design verification engineer
Intel
**Job Details:**
**Job Description:**
The Graphics Architecture and IP Engineering team is responsible for delivering industry-leading GPU (3D, Media, Compute, and Display) hardware intellectual property (IP) blocks for integrated and custom chips and System-on-a-Chip (SoC) products for discrete graphics and throughput computing. We strive to lead the industry through continuous innovation and world-class engineering. We work closely with partners across Intel and do not let any organizational boundary get in the way of solving problems. We are looking for a GPU verification technical lead to join our team
**Responsibilities:**
+ Verify the functionality of graphics components like 3D graphics, media, and display to ensure they meet design specifications.
+ Create scalable and reusable verification plans, test benches, and architectures to ensure thorough testing of graphics microarchitecture.
+ Implement verification plans and run simulations to check design accuracy, analyze power and timing, and identify bugs.
+ Diagnose and debug issues in the presilicon environment and apply solutions to fix failing tests.
+ Work with GPU architects, RTL developers, and physical design teams to enhance verification processes and achieve functional, performance, and power objectives.
+ Document test plans and lead technical reviews with design and architecture teams.
+ Maintain and improve existing verification infrastructure and methods.
+ Contribute to defining verification infrastructure and related tools needed for functional design verification.
**Qualifications:**
**Minimum Qualifications:**
+ Bachelor's degree in Electronics, Computer Engineering, or a related field.
+ 10+ years of experience in silicon design development.
+ 8+ years of experience in frontend validation methodologies, developing simulation environments (testbench, checker), and debugging simulations/emulations.
**Preferred Qualifications:**
+ Experience with OVM/UVM-based testbenches.
+ Knowledge of graphics architecture and designs.
+ Experience in achieving functional and code coverage closures.
**Job Type:**
Experienced Hire
**Shift:**
Shift 1 (United States of America)
**Primary Location:**
US, California, Folsom
**Additional Locations:**
US, California, Santa Clara
**Business group:**
The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them.
**Posting Statement:**
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
**Position of Trust**
N/A
**Benefits:**
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here:
https://intel.wd1.myworkdayjobs.com/External/page/1025c144664a100150b4b1665c750003
Annual Salary Range for jobs which could be performed in the US:
$177,200.00-$250,160.00
**S** **al** **ary** **range** **dependent on a number of factors including location and experience.**
**Work Model for this Role**
This role will require an on-site presence. * Job posting details (such as work model, location or time type) are subject to change.
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