Salt Lake City, Utah, USA
1 day ago
Designer, Technical

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We’ve been in the video game business since 1995, creating interactive experiences for fans of the world’s largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what’s next!

Designer, Technical

Your Role Accountabilities

Works with the Lead Designer and other design teams to understand, iterate and prototype large gameplay systems

Works closely with Engineering teams to understand available tools, structures and already existent systems to prototype as efficiently and efficiently as possible

Collaborate closely with the design team to understand gameplay objectives and translate them into technical solutions

Present design ideas, receive feedback, then adjust designs and metrics accordingly

Own, drive and implement subsystems which contribute to larger gameplay

Design and implement tools to allow other designers to quickly playtest gameplay scenarios

Manage gameplay data

Work in Miro, Confluence and other design communication tools

Other duties may be assigned


Qualifications & Experience

A passion for gaming and game development

Undergraduate degree (in Game Design or Computer Science) or equivalent industry experience

Experience with Unreal 4/5 (UE4/5)

Excellent understanding of UE5’s Blueprints

At least basic understanding of C++/Software development structures

Ability to prototype efficiently in a fast-paced development environment

Ability to work in large international teams

Remain current on console games and a knowledge of game mechanics across a variety of genres and platforms

Proficient at giving and receiving feedback

Highly motivated self-starter and creative thinker with fresh ideas

Excellent written and verbal communication skills

Nice to Have

Experience with SQL

Previously released game titles

Experience with Figma & UX Design

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.

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